28[M4F] - US East Coast - Movie buff seeks movie buddy

2021.10.16 19:16 Bigm72793 28[M4F] - US East Coast - Movie buff seeks movie buddy

Hey all;

About me:


About you:

Pluses:

https://i.imgur.com/1kc3PdF.jpg - < Me

https://imgur.com/j7kg2Dh - < Doggo pics for bonus points?
https://i.imgur.com/m4mLlO2.jpg < More Doggo

Feel free to hit me up via DM or Chat!
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2021.10.16 19:16 ExTremeHYPE99 My 4 month old boy chewie🐶😂

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2021.10.16 19:16 JordenGG Clash of the Eagles: The Axis civil war - The starting situating of il Regno D'italia

submitted by JordenGG to hoi4modding [link] [comments]


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2021.10.16 19:16 reallygoodinc Redditor who thinks North Korea is "the domain of freedom and liberty"

Redditor who thinks North Korea is submitted by reallygoodinc to insanepeoplereddit [link] [comments]


2021.10.16 19:16 Xenoraiser 1792 Aged Twelve Years Scoresheet & Review

1792 Aged Twelve Years Scoresheet & Review submitted by Xenoraiser to SpiritScoresheets [link] [comments]


2021.10.16 19:16 Britton___ how my cars look?

how my cars look? submitted by Britton___ to FRlegends [link] [comments]


2021.10.16 19:16 dino1902 Warband mods through the ages

Ancestors 2112 BC
Time of New Chances: The Falcon, The Lion and The Star [TLFS] (682 BC)
Fires of War (485 BC)
Sparta/The Peloponnesian War (431 BC)
Rome at War (300 BC)
Romae Bellum (Supposedly 218 BC)
Aut Caesar aut nihil (63 AD)
Bellum Imperii (161 AD)
Romance of The Three Kingdoms & Dynasty Warriors (194 AD)
457 AD: Last Years of the Western Empire
Age of Arthur (498 AD)
Rise of Islam 634 AD
Adventure in the East (634 AD)
Brytenwalda (636 AD)
Annis Tenebrarum (793 AD)
The Sword and the Axe (860 AD)
Dark Age 867 AD
Viking Conquest (868 AD)
Rise and Fall 935 AD
Golden Earth (1002 AD)
108 Heroes (1119 AD)
12th (1135 AD)
Borgerkrigen (1157 AD)
Crusader - Deus Vult (1178 AD)
Warwolf/Tainted Paths (1184 AD)
Sands of Faith (1185 AD)
In the Name of Jerusalem (1187 AD)
Europe 1200
Hispania 1200 Reconquista
Alpujarras Wars (1200 AD)
Crusades and Jihads (1226 AD)
Rus 13th Century Way of the Warrior (1237 AD)
AD 1257/1257AD - Enhanced Edition/AD 1257 Dark Ages
Medieval Conquests (1257 AD)
Crusader - Sacra Regna (1257 AD)
Imperium Graecorum (1257 AD)
Reconquista 1257
Hundred Years War (1371 AD)
Grunwald (1409 AD)
Deeds of Arms and Chivalry (1429 AD)
Wind of the War (1453 AD)
Ottoman Scenario (1458 AD)
Knights the Last Battle (1460 AD)
1468 AD Middle Europe
Renaissance (1503 AD)
16th Century/Mundus Agne et Gladio(1516 AD)
Golden Century (1517 AD)
The New Worlds (1521 AD)
Suvarnabhumi Mahayuth (1543 AD)
Honour & Glory (1558 AD)
Gekokujo Daimyo Edition (1562 AD)
Gekokujo (1568 AD)
Warwolf/Tainted Paths (1573 AD)
The Great Conqueror (1582 AD)
Europe in Flames 1/Europe in Flames 2 (1618 AD)
With Fire and Sword (1655 AD)
Twilight of the Sun King (1702 AD)
18th Appenninica (1718 AD)
American Revolution (1776 AD)
India 1782
1794 - Kosciuszko Uprising
Napoleon Conquest Europe (1808 AD)
L’aigle (1809 AD)
1812 – Russian Campaign
Independence of Chile (1814 AD)
This is Balkan 2: Revolution Started (1815 AD)
Between Empires (1860 AD)
The American Civil War Mod: Revived (1862 AD)
1860s Old America (1866 AD)
Rising Sun Bakumastu (1867 AD)
The Great War (1918 AD)
Snow in the East (1945 AD)
The Reckoning Third Stage (2029 AD)
The Reckoning The New Beginning (Supposedly 2129 AD)
Paradigm Worlds (5066 AD, 6077 AD, 7022 AD, 10000 AD)

Is there anything I missed?
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2021.10.16 19:16 BethshebaAshe The Holy Name - could the vaunted YHVH/El syncretism be a scholarly myth?

submitted by BethshebaAshe to Temple93 [link] [comments]


2021.10.16 19:16 rmumford Turbans used to rescue hiker above waterfall in Golden Ears park

Turbans used to rescue hiker above waterfall in Golden Ears park submitted by rmumford to nottheonion [link] [comments]


2021.10.16 19:16 Potential_Syllabub_9 what the heck is going on with Florida gators

hi
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2021.10.16 19:16 Automatic_Elk_7378 26/M/5’9/157, what is my body fat %? Flexing and not flexing, I’m also debating cutting or continuing to bulk. Feels like most weight gains accumulate to my stomach, and not arms/chest/legs etc

26/M/5’9/157, what is my body fat %? Flexing and not flexing, I’m also debating cutting or continuing to bulk. Feels like most weight gains accumulate to my stomach, and not arms/chest/legs etc submitted by Automatic_Elk_7378 to BulkOrCut [link] [comments]


2021.10.16 19:16 Akshay-Gupta Come up with 3 Kata moves

Let's beat Tiger Niko at his own game
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2021.10.16 19:16 disfeelings Malinochka

Malinochka submitted by disfeelings to Helltaker [link] [comments]


2021.10.16 19:16 ivan3dx Anarchism and left-leaning, colectivist ideas

Hello everyone. I don't consider myself anarchocapitalist, though I may agree with some ideas. What I'm curious about is that I always saw anarchism in general as a left-leaning ideology, however, since I discovered anarchocapitalism existed, it made so much more sense from the "No state" perspective. I'm probably extremely ignorant on a lot of subjects, so please be patient with me haha.
I always thought that the natural state of humanity is some kind of free market. You work, do your thing, and sell your work or products to someone willing to pay for it, for a price you both agree (In the case of a primitive barter economy, you sell your stuff for stuff the other one has... But I can't see that not evolving to some kind of monetary system with enough time in a big enough society).
However, that free market society isn't really compatible with colectivist ideas, unless everyone willingly organise themselves to help the most unfortunate, or work in public infrastructure, etc... In which case it's still totally free market, as the parties willingly participate. So I'm wondering, how is the idea of "anarchism" compatible with the "anti capitalist" or "anti free market" ideology? Someone has to restrict that from happening, right? What would restrict that other than an organised state?
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2021.10.16 19:16 pmpk-n What’s your favorite album of all time?

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2021.10.16 19:16 Risachu4u It’s a wonderfully sunny day here with some nice breeze

Hello lovely people of lonely!! Checking on everyone! I am lucky to have a nice day here with some breeze. Hope the suns rays are hitting you with that slightly warming feeling, like a hug. ☺️ Sending out good vibes and calm to those with busy minds! 💐🌤
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2021.10.16 19:16 HouseO1000Flowers Looking for thoughts on a combat example

At the suggestion of a few of the folks here, I am working on adding "flow" examples at the beginning of several sections in my system. My primary objectives for this are to give players a general idea of how the mechanics within the section actually play out, and maybe, just maybe, get them excited to actually use the mechanics found within the section.
Today, I've been working on a combat example (a system with a huge amount of depth), and I'm decently happy with it, but would love some feedback to make sure my biases aren't doing my work for me. Any thoughts would be very much appreciated.

Your character’s turn in the initiative order is coming fast. You’ve been spending your passive phase defending against attacks delivered from the chronicler’s foes, sometimes successfully, but sometimes unsuccessfully, causing you to take damage to your Health as a result. You see that there’s an archer foe that has already taken their turn - they won’t get another one before yours, and they are stationed only five yards away. You can make it with one major action worth of movement. Definitely an option.
Another foe wielding a mace and a shield is engaged with another member of your circle six yards away - still within one major action of movement. This one is compelling because they are facing a different direction, and if everything stays the same, you could execute a flank attack and penalize the foe’s defenses in doing so. That foe is holding a shield though, their defenses might be particularly tough. You are uncertain whether the flank could overcome the foe’s shield bonuses. Additionally, did that foe take a defensive stance on their turn?
You also took some damage during your passive phase, so it might behoove you to drink the potion you’ve got dangling from your belt. You aren’t in any urgent danger, but one of the strikes you took caused you to bleed. A potion would resolve that and stop the ongoing damage so you don’t have to worry about it slowly sending you into more taxing wound levels.
“It’s your turn,” the chronicler calls. They name your character’s initiative number, so it’s your time. You notice that the archer is only holding a bow, so they would only be able to attempt to evade your strike - probably a better chance of success than even a flank attack on a foe wielding a shield. That’s probably your best bet. But what can you do about your bleeding?
“I’ll attempt to Fast Draw a potion.” You realize that drinking the potion is only a minor action, and doing so would leave you with the two major actions you need to approach the archer and make an attack. Readying the potion is what would consume a major action, but you can make that free instead by using the Fast Draw skill. Yours has a fairly good chance of success at 78%. By announcing what you’re going to do, attempt the Fast Draw, you are committing to the action, so if you fail the skill check, you’ll still have to use one of your major actions. You roll the dice: 52%, a success! Now, you’ve drawn the potion as a free action and can use it as a minor action. This particular healing potion heals for 2D6 Health, so you roll those dice and get a 3. Not great, but it does serve to stop the bleeding damage you’re taking every round. You notate the healing on your character sheet.
Now you have your two major actions remaining. You know you need to get within melee range of the archer to attack them with your scimitar, so you take your first major action to move. You can move an amount of yards equal to your speed, which is 6, but you only need to move five yards to get within viable range. You assess the battlefield and realize that if you only move the minimum five yards, you’ll be facing away from a different foe who might be able to reach you on their turn, meaning you’d be vulnerable to a flank attack. You move your character’s token their full speed, six yards, so that you can execute your strike while still facing in such a way that you won’t be vulnerable to flank or rear attacks from any of the known foes.
Now it’s time for your final major action - your attack. You’ve got plenty of Vigor, so you consider using a technique with your scimitar. Looking over your library of known sword techniques, you see that you have some that add to your strike, some that add damage, and some with special effects such as multiple strikes, or a chance to disarm your foe. There’s a lot to consider, but you notice your foe is only wearing cloth as armor and ultimately land on using the Mortal Slash technique. This allows you to strike your foe to the vitals and ignore the usual penalty of -4 to strike. This is a bit of a gamble - Your foe can realistically only evade as a defense, and cloth armor gives the highest possible bonus to that defense. But, in general the Evade defense has a lower base rating overall, and if you hit, any damage dealt to the vitals not reduced by your foe's armor is doubled. A worthy risk, you think.
After announcing your intent to use Mortal Slash, you roll 2D6 to make your strike. The dice read 7, which when added to your Swing of 20 equals 27 - a solid strike. As you suspected, the chronicler says that your foe will be attempting to evade. Maybe less suspected, but still within the realm of reason, the chronicler announces that the archer is going to check their Leap skill as a means to try to dodge, which adds +2 to Evade if they pass. The chronicler rolls a D100 and the dice read 35% - very likely a pass. Now, they roll 2D6, the result of which they will be adding to the archer’s base Evade rating, plus the bonus 2 from passing Leap. The dice read 6, which is almost surely an unsuccessful defense, unless this group of foes is far stronger than your circle anticipated.
“You hit, and you get +2 damage for strike severity,” the chronicler concedes. Excellent! Now you get to deal damage. Your character’s damage with a scimitar is 2D6+2, but because your strike exceeded your foe’s defense by 4 or 5 (as determined by the chronicler), you’ll be dealing 2 extra damage, for a total of 2D6+4. You roll a 6 on the dice, for a total of 10 damage. Remember, the archer is wearing armor, but it’s cloth armor, which only reduces incoming damage by 1, for a total of 9 damage inflicted. But wait! You used the Mortal Slash technique, meaning this strike was to the vitals. The 9 damage that got past the armor is doubled. At the end of it all, the archer reduces their Health by 18, sending them clear into minor wounds, nearly moderate! This was a very effective round for you.
Any thoughts are appreciated, but for targeted feedback --
Happy to answer any questions that might arise. Thanks in advance.
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2021.10.16 19:16 Puzzled_Bandicoot_66 Today's Sunset in Goa :)

Today's Sunset in Goa :) submitted by Puzzled_Bandicoot_66 to OfficialIndia [link] [comments]


2021.10.16 19:16 fistiano_analdo [ANOMALY] where in the files can i see the durability of armor?

title
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2021.10.16 19:16 synth4ever The Arturia PolyBrute is incredible

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2021.10.16 19:16 DailyRandomThings ABSOLUTELY INSAAAAAANE

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2021.10.16 19:16 ArisK16 [LF] Wheelbarrow, Barrel, other gardening items [FT] bells

Hi, I wanna make a garden area for the upcoming update and would appreciate if anyone could help!
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2021.10.16 19:16 chanma50 [Film/TV] First look at The Flash with gold boots

[Film/TV] First look at The Flash with gold boots submitted by chanma50 to DCcomics [link] [comments]


2021.10.16 19:16 Bdub76 Traveling to Jackson Hole in mid-November, knowing that this is the least busiest time, we are looking for things to do. Any suggestions?

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